/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.dao;

import com.aionemu.commons.database.dao.DAO;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.model.gameobjects.player.motion.Motion;


/**
 * @author MrPoke
 */
public abstract class MotionDAO implements DAO {

    public abstract void loadMotionList(Player player);

    public abstract boolean storeMotion(int objectId, Motion motion);

    public abstract boolean updateMotion(int objectId, Motion motion);

    public abstract boolean deleteMotion(int objectId, int motionId);

    @Override
    public String getClassName() {
        return MotionDAO.class.getName();
    }
}
